Usually I find they won't accept due to demanding unoccupied systems/planets. As most of us know, war exhaustion in Stellaris is little more than a timer that eventually force empires to sign a white…Here's the exhaustion details: Attrition: 14%. #4. War exhaustion should be an empire modifier rather than a war score knockoff. 24. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. It normally only ends than and not when only one hits it. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. No-one but federation members occupy planets or systems of the Ovarians. You are in a race if you want to conquer someone in a single go. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. It has no bearing on actual victory, other than providing an 'out' so that the. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. They always have my war exhaustion up by 5-7% more than their own. War exhaustion for the small empire vs the AI Federation is at 89%. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. Reply. Declare War, invade system. This is the problem with the war exhaustion system: it makes no sense. You get bonus influence from them surrendering if you choose the humiliate war goal. Dec 30, 2010. War score is the measure of 'winning' a war. 100% war exhaustion doesn't make you surrender, it just forces status quo. " I feel like this is a solid change. empire A & C are fighting, but empire B is in the way, and has closed borders to both sides, making combat impossible) Stellaris doesn't need war exhaustion to be 100 to enforce the demand for surrenderunlike other Paradox's games. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. That's the war exhaustion system working correctly. It is now about war exhaustion. If you are at a 100% warscore, AI will always accept all your demands. Adds [district id] to the planet. No you don't understand I think- the war doesn't have to end in a surrender. Shad May 18, 2018 @ 5:08pm. . I'm on good terms with them and they're huge. Both planets are heavily defended but I. "Furthermore, I think Carthage should be destroyed. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. However I saw no way to change my war goals. ago. Now type surrender <crisis empire id> <war id>. 01. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. You declare a war, take your claims, then white piece out. ago. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. No, you're wrong. They have 2 planets left and I'm occupying both of them. Typically you don't "manage it". Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. But it’s not likely. But still. Because sometimes they don't even build ships. not that good when you are waging war of vassalation against 3 empires, and their war exhaustion is already capped at 100% but still refusing to surrender. EU4 always had war exhaustion that tore your country apart if you got mired in a costly, lengthy war. War Exhaustion has no effect on stability. Buster_cherryUA. cap every single system, invade all…There is no actual war exhaustion in the game. War Exhaustion is just a clock. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Occupation under the enemy's War Exhaustion is at 94%. You'll just get the claims. 1% reduction. Stellaris AAR: No Love, No Comfort. Thats another problem Stellaris has had from day one, no seperate peace. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. You have the perfect start. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). I've noticed something in the game I'm in. I've noticed something in the game I'm in. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion. You have to open the war view and choose "status quo. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. I have the +100 War Exhaustion and +50 Relative Navy Strength. Join. But no, they just give 0. 3+ fleets. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. no, there is no forced surrender. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. #1. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. That is not a Status Quo Peace. That’s what happens in stellaris. 11. 100% war exhaustion only forces them to accept a status quo peace, if you. They have 2 planets left and I'm occupying both of them. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. If you have 100 fleet cap you get. Novaseerblyat • Machine Intelligence • 6 mo. It takes 10 days for armies in orbit to land on a world. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. Decleared war on an empire to make them my tributary. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. But yeah, also Exhaustion gain should probably be adjusted. 86 votes, 20 comments. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. Usually an AI empire will become willing to voluntarily surrender well before you reach that point. Mainly. Also, if you have all your claims, just let your exhaustion timer max. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. The remaining few are fully under control of a rebelious faction that revolted against the FP"empire at the start of. Look under the war goal and it should say their current acceptance of it and why. The problem was I couldn't make status quo. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. They have 2 planets left and I'm occupying both of them. I am a pacifistic player. Gestalt Consciousness gives you a cool -20% to War Exhaustion. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. EU4 peace deals are so much better. 3 update that much. They never managed to enter my space. I am waging a war for claims as my. But no, they just give 0. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. . My war exhaustion is at like 13% for both sides. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. War exhaustion makes no sense. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. Just set reasonable war goals and go for those. Yes war exhaustion should exist but in a very different way. They were at 100% war Exhaustion I was at like 30% So lets end this war. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. That means every system and planet of ALL opponents, including allies, not just the main target. Maybe just crack their home planet to fully demoralize the survivors. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. You can go to the war screen and demand some/all of your objectives at any time during the war. War exhaustion represents your population’s willingness to continue fighting. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. In another game an AI had 1 system, one planet. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. that's also true in stellaris. One I was the aggressor and the current one the PC is the aggressor. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. That's your clearest indicator that you haven't occupied everything yet. It usually says why they won't capitulate. So I have a war going on against a faction and their ally. Honestly the mechanic isn't exactly perfect. War exhaustion has two effects: 1. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. 11. When you reach 100 you automatically sue for peace. 1. The only reason your war exhaustion should be maxed out in that example is because you took heavy losses in the battles that occurred throughout the war. So losing a battleship hurts more than losing a corvette. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. Occupation breeds resistance. I can sympathize with many of the complaints but like the suggested solutions even less. Is this normal? Do we also have to get to 100%. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. After invading every planet and capturing all their systems the war ends with status quo. It even had revanchism when you lost territory. Buster_cherryUA. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. white peace is your goal in war for Stellaris. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. And the fact war exhaustion ticks up means that it's actually possible to put enough armies on a planet to make a literally unconquerable planet. However -4 is not a lot and they do not have full exhaustion yet. Business, Economics, and Finance. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. immortalfirelover • 5 yr. . However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. soontir fel Jul 25, 2022 @ 8:49pm. If you're "reking" your opponent to 100 exhaustion but he still doesn't want a full surrender you still have as long as it takes for you to reach 100 as well before the automatic status quo enforces to get as many more claims as you can. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Destroying the enemy's entire fleet only gets you. vassailize war goal -100 War exhaustion +97. There's a war exhaustion calculation weirdness. I've been in two wars with the same enemy empire. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. Wanted to vassal him vs invade and destroy but when I declared war same thing happened as the first. You can go to the war screen and demand some/all of your objectives at any time during the war. WTF is war on a timer?. #1. War needs a rework imo. I have NO DLC and this is my fourth or fifth game War score is how badly you beat them, war exhaustion is their will to keep fighting. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. To be fair, bubbles is indeed precious, and I deserve death for letting them die. You don't surrender because an enemy is shaking is fist at your walls. Business, Economics, and Finance. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. ago. I let the war go on for a while longer but it still won't let me end this war. And if, for example, the healthcare edict helped alleviate the effects of war exhaustion, that would be something. Why is my war exhaustion going up despite buffs, traditions, and not getting even close to losing. That means their relative military strength is already at. This means that territories etc will all be reversed back to their pre-war status. So I'm in a war with this one empire, and they won't surrender. The effect that has varies based on your war goals. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. and I have 30% again despite minimal casualties and no system losses. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. . I have the +100 War Exhaustion and +50 Relative Navy Strength. I'm stuck in a war, I'm not one of the leaders, and I need it to end. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. so. (though the murderous empire should be able to be exausted into surrender). It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. g. 15 votes, 29 comments. He attacks me twice, I lose some ships but win the battles. War exhaustion for the small empire vs the AI Federation is at 89%. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Wasn't a total war, just subjugate. And even if you hit 100% you get a little grace period before you end up in a forced status quo. I didn't lose a single ship. As for you vs them there are 3 main factors. . 5 # Multiplier of war exhaustion gained from ships- Was 2. They have very little chance of recouping from this as they have no fleets, no. My war exhaustion is at like 13% for both sides. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. As for you vs them there are 3 main factors. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. Think of Russia during WWII; they fought on despite taking massive losses. This is actually an issue with the AI (second empire totally passive in the war), not the exhaustion mechanic. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. the other attacking enemy was on like 100% war exhaustion. Ships 'destroyed' this way cause 5x war exhaustion. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. • 2 yr. no, there is no forced surrender. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. So here's what might have actually happened: 1. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Feb 10, 2020. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. when you can occupy everything but still lose. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. The problem is that the gains are too high from certain things and it doesn't really care. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. A Status Quo Peace is you get to keep whatever claimed systems you hold. . Including, but not limited to, research, civics, and random events. War exhaustion exists solely to force an end to wars, so the losing empire can recover. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. The opponent always has the option of immediate surrender. Demanding surrender -100 Demanding Unoccupied Systems -100. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every. r/Stellaris. One I was the aggressor and the current one the PC is the aggressor. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. That’s what happens in stellaris. You actually reached 100% war exhaustion and didn't notice it. Failed leadership resulting in War Exhaustion 100% white peace gives you big trouble in other Paradox games. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. The way it's…I've noticed something in the game I'm in. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. You've missed one planet (-100) and two systems (-40. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. You were NOT the war leader. Both planets are heavily defended but I manage to take. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. This mod is in no way balanced so please use with that in mind. Your ally, not you, was the war leader and he forced peace when he got. Slower war exhaustion is part of gestalt consciousness. I am totally crushing them. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. Business, Economics, and Finance. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. The war exhaustion in this. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. I've noticed something in the game I'm in. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. 13 votes, 29 comments. The AI doesn't have to surrender at 100% War Exhaustion either. Disclaimer: I don't have Nemesis and Overlord + no mods installed. Business, Economics, and Finance. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. You just need enough to enforce the demand on the war screen that you need to check. One I was the aggressor and the current one the PC is the aggressor. You actually reached 100% war exhaustion and didn't notice it. 3. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. Although in EU4 they have the war exhaustion mechanic which means that you'll have to sign a peace treaty eventually, while in Stellaris, there really isn't anythinhg like that. NuclearKiwix • 1 yr. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). The problem was I couldn't make status quo. That's how we lost the Vietnam war, too. Reply Attrition/war exhaustion is a fuzzy timer on wars. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. g. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. Status quo peace means both sides keep any systems they have both occupied and claimed. I've been in two wars with the same enemy empire. Don't fleet stack. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. pathetic across the bored with no fleets. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. . There was no way to force AI to surrender. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. #2. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. They always have my war exhaustion up by 5-7% more than their own. Waging wars in Stellaris ever since the CB system was added was not exactly fun. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. WTF. Ship and army loses, occupation and technology. With automatic Status Quo. Can't invade the ally to try and force a surrender either since there's a 4th nation blocking you. The more ships you have the less they contribute when dying. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). When your war exhaustion maxes out, you can be forced to accept a status quo peace. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. For occupation it is more important to occupy their planets, than the systems/starbases. Everstill Colonel. Report. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. :) Remember we're always looking for more suggestions and constructive criticism:. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). we got tired of his shit and decided to go to war and split him up and lock his empire into a single system.